Catalogue

Showing posts with label Enemy. Show all posts
Showing posts with label Enemy. Show all posts

Monday, July 4, 2016

Enemy Design 2: VeluciDrake


VeluciDrake


Classification: Monster, drake.
Appearance: Lucent yellow bodies, dark stomach and feet, irisless eyes.
Diet: Carnivorous.
Location: Caves, Mountains, Forests.
Attacks: Lightning tackle.
Threat Level: 2. Very fast, but left vulnerable during attacks.

Adapt at general mobility, VeluciDrake are speedy monsters known for their running and jumping capabilities. When in full speed, the vein on the side of their body can release built up electricity.


Their feet have microscopic hairs underneath, which allow them to stick to almost any surface. To take full advantage of this ability, VeluciDrake mainly inhabit arching habitats, and due to their lucent scales are most commonly found in caves.



Like most Drakes, they hunt for larger creatures in packs. VeluciDrake attack by moving at high speeds toward their prey, this causes their bodies to naturally release electricity which can slice through other creatures like a blade.

Monday, June 13, 2016

Enemy Design 1: Fansher


Fanshers
The first enemy found in Evanlily Crown. 

Classification: Monster, hybrid (drake + insect).
Appearance: Round body, small abdomen, large lenses, long segmented tail with stinger.
Diet: Meat (preference for pigs), slimes, and fruit.
Location: Forests.
Attacks: Mucus projectile (attributes change based on diet), headbutting, screeching.
Threat Level: 1- Aggressive, but very weak

  Details  

Their appearance is bug-like, but their anatomy is closer to a reptile. What appears to be gigantic eyes are in truth immobile lenses held in place by a rotating exposed bone. The stringer at the end of the tail can fire fecal discharge as a hazardous projectile mucus.


Fansher are territorial meat-eaters, and will jump at the opportunity to hunt anything that enters their space. In-game their default behavior has them flying in groups within a set range. Once prey enters their domain, they attack by spitting fecal mucus from their stingers. The properties of this mucus range from being acidic, to gelatinous, to scorching hot, biting cold, and etc. 

They will usually never leave their territory unless desperate for a meal. Large Fansher are much more likely to use different tactics against prey, some may even try to tackle their target.

Sunday, June 5, 2016

Post #1: Chellybeam Boss Visual Design

The Chellybeam was originally designed as an angelic-looking miniboss, that was eventually worked into a full boss fight. 
The boss' attack patterns will be discussed further in the future, this post will instead tackle the visual design choices.


The original version of this boss included a 2D sprite for a body, and 3D wings. This proved unnatractive.
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The second version of the boss kept the 2D body, but flattened the wings further. The animations at this point were also fixed up as was advised. This version still failed, as the wings and body clashed with each other, and the body did not act enough on the wing's movement.
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The third version of the boss is full 3D. The animations were once again fixed up, and the overall appearance of the Chellybeam was improved by the new 3D body. This is expected to be close to the final version of the boss, and I'm expecting that all future bosses will follow the same pattern of being fully 3D. Future tests will determine if this 3D boss clashes too much with the 2D characters, and if so the current backup plan is to edit the boss' shader to better fit the world around it.

Characters and designs displayed on this page are the copyright property of: Marcos TM.