Catalogue

Showing posts with label Redesign. Show all posts
Showing posts with label Redesign. Show all posts

Monday, November 21, 2016

Fansher

Fansher

Classification: Monster, drake.
Diet: Meat (preference for pigs), slime drops.
Found: Everywhere, mostly live in forests.
Rarity: Very common.
Their appearance is bug-like, but their anatomy is closer to a reptile. What appears to be gigantic eyes are actually immobile lenses held in place by a rotary bone. Breeds with legs have higher intelligence and specialize in laying traps, while breeds with tails are more aggressive and specialize in ranged combat.

Breeds
Bugging Fanny

Attacks: Projectile Mucus (attributes change based on diet), headbutting, screeching.
Threat Level: Average- They are aggressive, but very weak.
Attack Pattern: Will try to keep a distance and shoot its weapon from afar.
Hunting Tip: Use magic to attack it from a distance, or reflect its own projectile back at it.

The most common breed of Fansher, easily discerned by their green coloration and long tail. The stringer at the end of the tail can fire a hazardous projectile mucus, which is actually the creature's feces. The physical properties of this discharge vary depending on environment, with the most common type being acidic. Bugging Fansher are highly territorial meat-eaters, and can easily become very irritating pests.

Wednesday, June 8, 2016

Character Design 1: Lily

Before Crowns visual elements could be designed, the main character's look had to be completed.
Lily's design was changed more than 4 times while I worked on this game.
The design used for Crown is simply a younger version of the final adult design.
Using blocks can help compare colors for a design. Thank you, Mark.
Evanlily Crown uses HD sprites rather than Pixel art, as a personal preference.
A few things I learned to keep in mind while using HD sprites:
  • Thick lines look nicer when the camera zooms out.
  • Color contrast is important. Use blocks to help compare colors
  • Be sure to finish the outline within the animation program, or they will wobble.
  • Not every pixel needs to be perfect, that's what pixel art is for.
  • Keep designs simple, because details can still be lost.
  • Rendering needs to be handled with extra care during the animation process.
Characters and designs displayed on this page are the copyright property of: Marcos TM.
Lily's first sprite was based on a teenage version of the character. This design proved to be less appealing than the original (Center), and was abandoned. At this point I also began to notice difficulties in using HD sprites.

The second design is an unfinished sprite of Lily's original appearance. It was at this point that I began to consider dumping the HD sprites in favor of pixel art, as the large sprites took up too much of the screen.
​
The third design is the final version that will be used for the game. Rather than going with smaller pixel art sprites, I chose instead to make the character herself smaller. The younger character's proportions took up less of the screen and were easier to animate, solving a few issues.
    The programs used to create these sprites were:
    Pixen for the pixel art (Not used for final game)
    TvPaint10 for the animations (Not featured here)
    and Manga Studio 5/ Clip Studio Paint for the art and final rendering of animations.