Catalogue

Sunday, June 5, 2016

Post #1: Chellybeam Boss Visual Design

The Chellybeam was originally designed as an angelic-looking miniboss, that was eventually worked into a full boss fight. 
The boss' attack patterns will be discussed further in the future, this post will instead tackle the visual design choices.


The original version of this boss included a 2D sprite for a body, and 3D wings. This proved unnatractive.

The second version of the boss kept the 2D body, but flattened the wings further. The animations at this point were also fixed up as was advised. This version still failed, as the wings and body clashed with each other, and the body did not act enough on the wing's movement.

The third version of the boss is full 3D. The animations were once again fixed up, and the overall appearance of the Chellybeam was improved by the new 3D body. This is expected to be close to the final version of the boss, and I'm expecting that all future bosses will follow the same pattern of being fully 3D. Future tests will determine if this 3D boss clashes too much with the 2D characters, and if so the current backup plan is to edit the boss' shader to better fit the world around it.

Characters and designs displayed on this page are the copyright property of: Marcos TM.

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