Before Crowns visual elements could be designed, the main character's look had to be completed.
Lily's design was changed more than 4 times while I worked on this game. The design used for Crown is simply a younger version of the final adult design. |
Using blocks can help compare colors for a design. Thank you, Mark. |
Evanlily Crown uses HD sprites rather than Pixel art, as a personal preference. |
- Thick lines look nicer when the camera zooms out.
- Color contrast is important. Use blocks to help compare colors
- Be sure to finish the outline within the animation program, or they will wobble.
- Not every pixel needs to be perfect, that's what pixel art is for.
- Keep designs simple, because details can still be lost.
- Rendering needs to be handled with extra care during the animation process.
Lily's first sprite was based on a teenage version of the character. This design proved to be less appealing than the original (Center), and was abandoned. At this point I also began to notice difficulties in using HD sprites.
The second design is an unfinished sprite of Lily's original appearance. It was at this point that I began to consider dumping the HD sprites in favor of pixel art, as the large sprites took up too much of the screen.
The third design is the final version that will be used for the game. Rather than going with smaller pixel art sprites, I chose instead to make the character herself smaller. The younger character's proportions took up less of the screen and were easier to animate, solving a few issues.
The programs used to create these sprites were:
Pixen for the pixel art (Not used for final game)
TvPaint10 for the animations (Not featured here)
and Manga Studio 5/ Clip Studio Paint for the art and final rendering of animations.
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